CloudCrowd gets Nodes, Work Distribution Based on Server Load
CloudCrowd has had a big week, going to 0.2.1 this morning. The job processing now uses persistent nodes (one node per machine), and ephemeral workers. Your jobs should start faster and your actions should be incapable of leaking memory. 0.2.1 also brings the ability to distribute work based on load average and available memory. Here’s a screenshot.
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